All Wii Wad Files

Wad files for wii

The channel itself is perfectly valid, when I install the WAD file through Dolphin's 'Install WAD' menu the channel shows up and works. If I install it onto a Wii with a WAD manager it also works. But I'd like to install it manually, without using any Dolphin/IOS/Wii functions, just with write access to the NAND. Download Wii Isos to Play Nintendo Games. Jones sewing machine serial number lookup. The first version of the Nintendo International System hit the market in 1988. It’s a high-quality 8-bit third-generation home video game console that immediately grabbed the attention of gamers from all over the world.

Wad Files For Wii

Yesterday, 02:25 AM (This post was last modified: Yesterday, 02:39 AM by Leseratte10.)
Wii

All Wii Wad Files And Emulators Pack 1.8

Hi everyone,
I'm trying to write a particular Wii application that's supposed to run on a Wii, not on Dolphin, but during testing I ran into an issue on Dolphin that'll probably also occur on a Wii, and I thought that maybe one of the Dolphin developers has an idea how to fix this issue.
Long story short - if I have write access to a Wii's NAND (or to Dolphin's /Wii folder from the host OS), is there any way I can install a WAD file manually and have it work?
Lets say I have a WAD file with a channel (a homebrew I compiled myself, no illegally downloaded WiiWare or something). I then extract that WAD file and get a bunch of 000000xx files, a TMD and a Ticket.
Then I take the ticket and place it in /ticket/00010001/xxxxxxxx.tik (with xxxxxxxx being the title ID of my channel), I place the 000000xx files and the title.tmd into /title/00010001/xxxxxxxx/content/, and I put the banner.bin into /title/00010001/xxxxxxxx/data/
Then I start the Wii menu in Dolphin, but my new channel is missing. When I go to 'Data Management', I see a question mark with '???' as name, which seems to be my new channel (at least it displays the correct number of blocks, and when I delete that ghost channel, my new folders under /title/ go away).
Which step am I missing? What do I need to do to make the Wii Menu recognize and use this new channel I manually injected? Is there some kind of database where the System Menu keeps track of all channels that were installed through the 'official' way, and then refuses to use my channel because it's missing?
The channel itself is perfectly valid, when I install the WAD file through Dolphin's 'Install WAD' menu the channel shows up and works. If I install it onto a Wii with a WAD manager it also works. But I'd like to install it manually, without using any Dolphin/IOS/Wii functions, just with write access to the NAND.
I have not yet tested if this same way of installing a channel (manually copying the files to the NAND) works on a Wii as I don't want to brick it and currently can't use my bootmii@boot2-Wii.
Does anyone happen to know what I need to do to make this channel show up?
Leseratte10